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Valeriya Tereshchenko
Valeriya Tereshchenko
3D Technical Environment/props Artist
Burgas, Bulgaria

Summary

I am a 3D artist with nearly 3 years of commercial experience specializing in environment, prop, and material creation. I have worked on AAA projects such as Batman: Arkham Trilogy, as well as a game developed from zero, where I created over 50 procedural materials, modular kits, and optimized shaders and textures.

I enjoy working in a team, sharing knowledge, and improving workflows. I am passionate about creating immersive environments that tell stories, and I am always learning new tools and techniques to grow as a professional and contribute to the success of the project.

My Soft Skills:
- Developed spatial and spatial thinking,
- Creativity, artistic taste,
- Effort and concentration,
- Ability to work in a team,
- Sociability, creativity, rapid self-learning.
My Hard Skills:
- Hard-surface modelling,
- Retopology,
- Making Uvs,
- Hand-paint texturing,
- PBR-texturing.

I work with such programs:
- ZBrush;
- Unreal Engine;
- Blender;
- Rizom UV;
- Marvelous Designer;
- Substance Painter;
- Substance Designer;
- Marmoset ToolBag;
- Adobe Photoshop;
- Unity;
- Speed Tree;

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingUV MappingSculptingHigh-poly ModelingTexture BakingPostprocessing

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
PureRef
PureRef
RizomUV
RizomUV