I am a 3D artist with nearly 3 years of commercial experience specializing in environment, prop, and material creation. I have worked on AAA projects such as Batman: Arkham Trilogy, as well as a game developed from zero, where I created over 50 procedural materials, modular kits, and optimized shaders and textures.
I enjoy working in a team, sharing knowledge, and improving workflows. I am passionate about creating immersive environments that tell stories, and I am always learning new tools and techniques to grow as a professional and contribute to the success of the project.
My Soft Skills:
- Developed spatial and spatial thinking,
- Creativity, artistic taste,
- Effort and concentration,
- Ability to work in a team,
- Sociability, creativity, rapid self-learning.
My Hard Skills:
- Hard-surface modelling,
- Retopology,
- Making Uvs,
- Hand-paint texturing,
- PBR-texturing.
I work with such programs:
- ZBrush;
- Unreal Engine;
- Blender;
- Rizom UV;
- Marvelous Designer;
- Substance Painter;
- Substance Designer;
- Marmoset ToolBag;
- Adobe Photoshop;
- Unity;
- Speed Tree;